Campaign of the Month: February 2011



What you see before you are the stories told from the pens of the Great Heroes in the Age of Sever. I have collected their journals in the hopes that you can better understand their character and the world that you inhabit.

They were simple folk, like yourself, not knowing that their course of action would lead to something far greater than they could ever imagine. Although they are dead now, their stories will live on within these pages and breath life into all those who read them and question why their Gods spit on them while they sleep. Read their tales and find solace in the knowledge that all Gods bleed.

- Glimnickle Sillybeard

Ciridan's Log

We awoke after a harrowing night in the deserted village to the sound of screaming. A strange human man dressed in similar garb to the corrupted paladin we encountered before was being tortured by a young woman. Most strange about him was his helmet, from which spikes protruded inwards to his head, and fixed his eyes open. Truly a horrible punishment. We stopped the girl, a singer or bard of some kind, and she claimed the paladin had something to do with the monstrous army – the man seemed genuinely confused and apparently had only vague recollections of the past. In spite of her objections, we freed the man – although his helm proved impossible to remove except by magic far more powerful than my own – and cautiously offered that he could travel with us. In these dark times, any survivors must be protected, although I remain ambivalent about our mysterious new companion. He has, however, proved most useful in battle. The bard, Cara, told us of more villagers who had escaped before the army arrived, and so we agreed to help find them before a group of evil creatures took them away. Once in the woods, it became apparent that foul frog-like creatures that move between the Feywild and this plane had already captured some, and were strewing the flayed skin of their victims around the trees. We engaged one, and the cowardly thing fled, and although we made valiant chase we became hopelessly lost and were attacked by a bear. It seems even the creatures of the wild have become savage in this forsaken land! Somehow we became separated from Cara in the process. I do not know what has become of her. Only after much wandering did we find the lair of the frog-beings, and after a short but brutal fight, we emerged victorious, but looking around at the flayed corpses, I began to wonder if there was anyone left to save…

Chapter: 2 Continued


Ciradin s log

After resting a while to regain our strength, we ventured down to the second level below the befouled church, leaving the child and our dwarven companion behind. We came upon a room full of horrid statues depicting abhorent acts of violence. Theren scouted ahead but triggered a trap, and the statues began to spin rapidly, spewing arrows all around! Theren miraculously danced out of the way of the arrows, and Breena and I retreated up the stairs… the gnome caught an arrow in the toe, but otherwise we emerged unscathed.

Down a dank, roughly hewn tunnel we discovered a large, open cave, with a pool of blood and corpses bubbling in the centre. The floor began to shake, and out of the pool, to our shock, emerged a horrible metal construct, bristling with blades and covered in bloody corpses! After a fierce battle, just as the monstrosity was clutching Theren in a spiky fist, the construct died, and Theren rolled to safety.

We escaped the underground tunnels up a steep flight of stairs, only to find ourselves back in the church, where a human clad in armour confronted us. This man claimed to be a former paladin, now devolved into a corrupted minion of evil because the gods have abandoned this world. His masters are raising the dead and making constructs out of the bodies of the slain, like those we had fought in the crypt.

The forsaken paladin mocked us and entreated us to join his army of the dead – when we refused, he summoned more living dead and a fleshy golem. Although we dealt swiftly with these aberrations, the paladin escaped during the fray – I made chase out of the church only to find an endless legion of undead, constructs, and worse, and the paladin simply mocked us all the more as if we were nothing more than dust… and perhaps he is right. Even the child seems to think we are a useless band of adventurers, as we failed to save his father or anyone else. In the face of such overwhelming evil, how can we possibly stand and fight? For now, the undead army has paid us no heed… but for how long?

Theren s log

After our bodies had healed and we had some rest we unblocked the door and ventured out into the dark once more. We wisely decided to get rid of the useless child who was slowing us down, we left the dwarf with the child to keep him safe.

I am at home in the dark and shadows. I move unseen but occasionally the dark has its downside. I sprung a trap but deftly dove out of the way of the arrows. The gnome, Breena, took an arrow to her toe. One the trap had run out of arrows we ventured forth, Breena leaving a blood trail wherever we go.

We came upon a cavern with a pool of blood, Breena being clumsy with a damaged toe tripped into the pool and woke a horrible creature of flesh and metal. Just as the creature got me in his grasp he was felled.

Through a locked door that we had broken down we found stairs leading up to ground level, back in the defiled church to be exact. In this room we faced a number of undead and Ciradin chased their master outside. When Ciridin returned he looked grim, as he had seen thousands of dead on the march, no doubt on the way to the next town to collect more people to add to their hideous army.

Chapter: 2


Theren s log

During the day or so that we spent in the water I had hoped to spot land. When land finally came into view my spirits were lifted and I was soon drying myself by a fireplace in an inn. In the morning we were to travel to town with the kind owner and his son. However when we awoke they had already left. As there was no one to mind the inn I took advantage and had some free breakfast. I believe one of my traveling compatriots left some money but that is of no concern to me.

We decide to travel the one road to the next town over. When we arrived things were very odd. There was no one in sight. During a search of the town a boy turned up. He led us to a church were the corpses of townsfolk lie in eternal slumber.

I should have been paying more attention, for I did not find the secret passage in the fountain in the church courtyard, even though I had gone fishing for coins!

Down into a dungeon we went, with a little boy in tow. I thought it strange that we would bring along a companion and not give him a means to defend himself, at that age I had already killed a few men! The little boy spent most of the time hiding in corners and being useless.

I found out that my companion Breena is greedy and should not be trusted when it comes to matters of money.

During the many battles I felled a few enemies, however these battles were not easily won. I almost died myself! Had I not had my compatriots with me I surely would have perished.

There was one room of particular interest that housed coffins, much to the chagrin of my companions I broke the coffins and a couple of spirits escaped. Whether these spirits will help or hinder us is an outcome yet to be seen.

Now we rest in the first floor of this underground nightmare. The one entrance to this room filled with mutilated corpses is blocked off with tables and other assorted items. Time will tell what trouble will come from resting here but we have no choice, for our bodies are tired and broken.

Ciradin s log

Water, water… nothing but water and rain for at least a day… and finally land.

I washed up on an unfamiliar shore alongside Breena, Theren, Dendron, and a dwarf shaman named [Charles] who had also been on board the Feymillian. Delerious from the cold and parched, we made our way off the beach and into a forest, towards a plume of smoke.

We found a small inn isolated deep in the woods, run by a man and his young son. We were the only patrons, and the man told us that he would be heading to the nearby town in the morning, and that he would show us the way. We warmed ourselves by the fire and ate and drank before resting overnight.

In the morning, we awoke to find the man and his son gone, with a note saying that they had left early due to an emergency of some kind, and to follow the path to town. We did so, and the village was completely empty – I detected some kind of residual magic that seemed to suck the hope from the place. While searching for inhabitants, we found the innkeeper’s child hiding in a wardrobe, utterly terrified. He told us that “people-but-not-people” had taken everyone in the town to the church, including his father.

Upon investigation, the church was revealed to be horribly corrupted and littered with butchered corpses. The boy told us that the townsfolk had been taken down a staircase through a nearby courtyard fountain. We followed it into a dank (so very, very dank), dungeon-like catacomb full of corpses and implements of torture.

While scouting ahead, Theren attracted the attention of a small group of sickly looking robed humans and fleshy constructs, led by a powerful human wielding a deadly greataxe that nearly finished Theren – who returned the favour by cleaving his head from his shoulders! We defeated the monsters, with the help of [Charles’] spirit bear, but worse horrors were still to come.

In another room, we found a pair of glass coffins guarded by a vicious blade trap that very nearly dismembered me – luckily, I was able to fey step out of danger, and Theren cleverly disabled the swinging blades by tangling them with some chains. We released two mournful spirits trapped within the glass coffins.

Moments later, we accidentally alerted two guards, who dashed behind a curtain and hid in the shadows, catching us off guard and felling Theren! Breena quickly revived the drow and we engaged the villians, prevailing.

Exploring the rest of the first level of the dungeon, we found a vile room full of blood and severed fingertips and other body parts… still another room contained several bloody tables, two horrid deathlok wights, and a horde of undead. We dispatched our enemies in a brutal battle that left me hurting quite badly.

Before following the ominous staircase that leads down to the next level and unkown darkness, we decided to rest a while to regain our strength…

Chapter: 1


Breena s log

Theren s log

After my frightful dream I was not with my wits. I could not think of way out of chains and cell. I decided to bide my time and hopefully, when we were in sight of land, have an opportunity to escape.

I decided to amuse myself during the voyage by trying to start a prisoner uprising, perhaps I would even take over the ship! Plans, especially those so hastily put together, often do not work. I did manage to have some fun, although at a cost of some minor pain to myself. I came close to tearing out the throat of a particularly mean spirited guard and would have succeeded if it not for a well aimed shot from a halfling. A favour that I will soon repay. As I was beaten, I took the opportunity to reflect some more on my dream and became determined to escape. This dream can only mean that those truly responsible are still at large and I have work to do.

I managed to escape my cell while those around me were in a trance. This was not the most opportune time to escape, as there was no land in sight. After this beast brought the guards to a watery grave I felt compelled to slay it, as now it was leading more than those evil men to their deaths. This allowed me some favour with those still remaining on board and kept me out of my putrid cell.

Some time later we took on water during a storm. Below deck the screams of slaves could be heard and I at once new they had to be freed. With the help of an Eladrin and a minotaur, I managed to free most of them. The holes in the boat were not easily to be repaired so they were left. There was only one prisoner who I deemed worthy of releasing, a female Eladrin who has been cast out of the feywild as an unjust punishment. As for the rest of the prisoners, I had thoughts of releasing them but could not chance what evil they may bring to the world.

Once on deck a great beast with three heads appeared off of the side of the ship. A desperate battle ensued with the Eladrin and myself at the helm. We dealt mighty blow after mighty blow and although the beast is now only two-headed, our ship was lost.

Ciradin s log

There was a disruption today – Captain Axeager diverted course to investigate and bring aboard an addled old human floating in a small wooden boat, spewing nonsense. This seemed like an unnecessary risk, but nevertheless it is the Captain’s ship. The gnome Breena seemed interested in the old man, and he seemed nonthreatening enough, so I placed her in charge of supervising him rather than putting him in irons.

Shortly thereafter, there was a small prisoner rebellion, during which a drow prisoner attempted to escape – where he expected to escape to, Torm only knows. The drow was quickly subdued by the other guards with the help of Dendron the halfling, who pinned the prisoner with a well-placed arrow from the crow’s nest. The Captain later hired Dendron as full-time lookout, which is good because dwarves have terrible eyesight.


Several days later, we passed into a rough storm. The crew and passengers of the Feymillian banded together to keep the ship afloat – although I don’t know much about sailing, I was able to help furl the sails and freed a dwarf who was strangling in some tangled ropes with my sword. Breena fell overboard, but I helped the drow prisoner who rebelled before, Theren, haul her back on board. In spite of his earlier violence, he helped this stranger – perhaps he will redeem himself yet. In time, we weathered the storm.

A few nights passed, and I emerged from meditation in a strange trance, under a spell that gave me a beautiful sense of calm. A siren had bewitched most of the crew and passengers, causing them to leap off the ship and drown! Those of us who remained alive and aware engaged the foul, enticing creature and attempted to protect those who remained. Theren the prisoner escaped his cell in the confusion, but rather than fleeing he fought valiantly and dealt the slaying blow. One of the Teleri perished in the fray, under the siren’s spell. Curse me! What a failure on my part as a guard! And yet, banding together with this strange band of sailors and travellers (and a prisoner, no less) seems noble in its way.

We were left with a skeleton crew after the siren’s attack, with all able bodies helping to sail the ship. And then, catastrophe! Another storm some days later, and this time a deadly one. The Feymillian was taking water below decks on the slave’s level, and so Theren and I descended to seal the holes, with help from Breena the bard. The leaks proved too difficult to seal without proper equipment, and so we saved as many as we could with help from a minotaur slave. Just when things seemingly couldn’t get any more dire, we were attacked by a giant three-headed sea serpent! We fought it fiercely while the ship sank, but the beast was too fearfully powerful. It was a losing battle, and we had to retreat. I saw only a handful of other survivors – Theren the drow prisoner, Breena the gnome bard and Dendron the halfling ranger among them – through the waves as I was washed away to sea.

The Prelude


On the first night of the voyage, our heroes slept. The nights that followed would not be so hospitable.

Ciridan’s Dream

Ciridan, in one of his brief moments of rest, closes his eyes and thinks about the world he had to abandon to come on this foolish errand. What he sees troubles him, but all is quickly shrugged off as a childish nightmare.

Breena’s Dream

Breena giggles to herself, still amused by her bold course of action. As her eyes close, her mind thinks of her past and her future.

Theren’s Dream

As Theren’s head rests upon the cold metal bars, his eyes close and he begins to dream.


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